so looking on it i modelled the brain very basically and from there ive decided that i will create the veins through the shader adding a bumb map into the texture , however i realised that because i left it late i could of instead learnt how to use displacement mapping onto the model to make it a better looking brain , i decided after this project thats one of the things i will now look at and so i can be better prepared when it comes to texturing things
Tuesday, 11 January 2011
brain problems
so ive completed the overall body of the robot however my main problem is the brain , modelling the brain is harder due to the fact that it has wrinkles and all , so i looked at tutorials and all but was unable to find one that i could understand properly so i decided upon just using a polygon sphere and then from there changing the vertices and continually modelling it and then smoothing it and changing the vertices a bit more each time to get a better overall shape
so looking on it i modelled the brain very basically and from there ive decided that i will create the veins through the shader adding a bumb map into the texture , however i realised that because i left it late i could of instead learnt how to use displacement mapping onto the model to make it a better looking brain , i decided after this project thats one of the things i will now look at and so i can be better prepared when it comes to texturing things
so looking on it i modelled the brain very basically and from there ive decided that i will create the veins through the shader adding a bumb map into the texture , however i realised that because i left it late i could of instead learnt how to use displacement mapping onto the model to make it a better looking brain , i decided after this project thats one of the things i will now look at and so i can be better prepared when it comes to texturing things
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